SCOVLabs
Glossary · 96 stats

Every stat, in plain English.

The 96 player stats in Scova Athlete, in 17 groups: what each one measures, its unit and which way is better. "/90" means per 90 minutes played, so part-time players compare fairly with regulars.

01 · 8 stats

Attacking

StatUnitWhat it measuresReading it
Goals/90Goals scored, including penalties.Higher is better
Non-penalty goals/90Goals excluding penalties, a cleaner read of open-play finishing.Higher is better
Expected goals (xG)xG/90Quality of chances taken: sum of each shot's probability of scoring.Higher is better
xG per shotxGAverage chance quality per non-penalty shot.Higher is better
Shots/90All shot attempts, on or off target, including blocked.Higher is better
Shots on target%Share of shots that hit the target.Higher is better
Goal conversion%Share of non-penalty shots that become goals.Higher is better
Touches in the box/90How often the player gets on the ball in the opponent's penalty area.Higher is better
02 · 7 stats

Creation

StatUnitWhat it measuresReading it
Assists/90Final pass or touch before a teammate scores.Higher is better
Expected assists (xA)xA/90Quality of chances created: xG of the shots that follow the player's passes.Higher is better
Key passes/90Passes that lead directly to a teammate's shot.Higher is better
Big chances created/90Passes that set up a chance the scorer would be expected to take.Higher is better
Shot-creating actions/90The two attacking actions (pass, dribble, foul won) directly before a shot.Higher is better
Through balls/90Passes played into space behind the defensive line.Higher is better
Accurate crosses/90Completed crosses from wide areas into the box.Higher is better
03 · 6 stats

Progression

StatUnitWhat it measuresReading it
Progressive passes/90Completed passes that move the ball substantially towards goal.Higher is better
Progressive carries/90Runs with the ball that move it substantially towards goal.Higher is better
Progressive passes received/90How often the player receives a progressive pass.Higher is better
Successful dribbles/90Take-ons that beat an opponent.Higher is better
Dribble success%Share of take-ons that succeed.Higher is better
Carries into final third/90Carries that cross into the attacking third.Higher is better
04 · 6 stats

Passing

StatUnitWhat it measuresReading it
Pass completion%Share of passes that reach a teammate.Higher is better
Passes attempted/90Volume of passing involvement.Higher is better
Long pass completion%Accuracy on long balls.Higher is better
Passes into final third/90Completed passes that enter the attacking third.Higher is better
Passes into the box/90Completed passes into the penalty area (not crosses).Higher is better
Switches of play/90Long passes across the pitch to the far side.Higher is better
05 · 8 stats

Defending

StatUnitWhat it measuresReading it
Tackles, possession-adjusted/90Tackles, scaled so players in low-possession teams are not flattered.Higher is better
Interceptions, possession-adjusted/90Passes cut out, scaled for team possession.Higher is better
Tackle success%Share of challenges on a dribbler that win the ball.Higher is better
Blocks/90Shots blocked.Higher is better
Clearances/90Ball cleared away from danger.Higher is better
Pressures/90Times the player closes down an opponent on the ball.Higher is better
Pressure regains%Share of pressures after which the team wins the ball within 5 seconds.Higher is better
Ball recoveries/90Loose balls won back.Higher is better
06 · 4 stats

Duels

StatUnitWhat it measuresReading it
Aerial duels won/90Headers won against an opponent.Higher is better
Aerial win rate%Share of aerial duels won.Higher is better
Ground duel win rate%Share of non-aerial duels won.Higher is better
Fouls won/90Times the player is fouled.Higher is better
07 · 3 stats

Discipline

StatUnitWhat it measuresReading it
Fouls committed/90Fouls given away.Lower is better
Yellow cards/90Bookings.Lower is better
Errors leading to a shot/90Mistakes that hand the opponent a shot.Lower is better
08 · 5 stats

Availability

StatUnitWhat it measuresReading it
Availability%Share of team matches the player was fit and eligible for.Higher is better
StartsappsLeague starts this season.Higher is better
Share of team minutes%How much of the team's football the player plays.Higher is better
Consistency/100How steady match-to-match performance is.Higher is better
Positional versatilitypositionsNumber of positions the player has genuinely played.Higher is better
09 · 12 stats

Goalkeeping

StatUnitWhat it measuresReading it
Save percentage%Share of shots on target faced that are saved.Higher is better
Goals prevented (PSxG − GA)/90Goals saved beyond what an average keeper would, given shot placement.Higher is better
Clean sheets%Share of starts without conceding.Higher is better
Crosses claimed%Share of opposition crosses into the box the keeper catches or punches.Higher is better
Sweeper actions/90Defensive actions outside the penalty area.Higher is better
Launch completion%Accuracy of long kicks and throws (≥ 40 m).Higher is better
Short distribution success%Accuracy of short passes and throws.Higher is better
Long distribution success%Accuracy of long kicks.Higher is better
Saves from outside the box%Save rate on long-range shots.Higher is better
Saves from inside the box%Save rate on close-range shots.Higher is better
Average defensive action distancemHow far from goal the keeper makes defensive actions (sweeping style).Higher is better
Goals conceded from outside the box/90Long-range goals let in.Lower is better
10 · 3 stats

Build-up

StatUnitWhat it measuresReading it
xG chainxG/90Total xG of every possession ending in a shot that the player touched.Higher is better
xG build-upxG/90xG chain without the shot and the key pass: credit for earlier build-up.Higher is better
Shot-ending sequences involved/90How many attacking moves ending in a shot include the player.Higher is better
11 · 6 stats

Set pieces

StatUnitWhat it measuresReading it
Corners taken/90Corner deliveries taken.Higher is better
Free kicks taken/90Free kicks taken.Higher is better
Set-piece xGxG/90xG from shots after corners and free kicks.Higher is better
Set-piece assistsappsAssists from dead-ball deliveries this season.Higher is better
Penalties takenappsPenalties taken this season.Higher is better
Penalty conversion%Share of penalties scored.Higher is better
12 · 5 stats

Ball security

StatUnitWhat it measuresReading it
Possession lost/90Times the player gives the ball away.Lower is better
Miscontrols/90Failed first touches that lose the ball.Lower is better
Dispossessed/90Times tackled while in possession.Lower is better
Passes received under pressure/90Receptions with an opponent closing down.Higher is better
Retention under pressure%Share of pressured receptions where the player keeps the ball.Higher is better
13 · 6 stats

Spatial

StatUnitWhat it measuresReading it
Actions in defensive third%Share of touches in the own third.Neither: describes style
Actions in middle third%Share of touches in the middle third.Neither: describes style
Actions in final third%Share of touches in the attacking third.Neither: describes style
Left lane share%Share of touches in the left lane.Neither: describes style
Centre lane share%Share of touches in the central lane.Neither: describes style
Right lane share%Share of touches in the right lane.Neither: describes style
14 · 4 stats

Physical

StatUnitWhat it measuresReading it
Distance coveredkm/90Total distance run.Higher is better
High-intensity distancem/90Distance above 19.8 km/h.Higher is better
Sprints/90Efforts above 25.2 km/h lasting at least 1 s.Higher is better
Top speedkm/hPeak speed reached this season.Higher is better
15 · 4 stats

Game state

StatUnitWhat it measuresReading it
Goal involvements when level/90Goals + assists while the score is level.Higher is better
Goal involvements when leading/90Goals + assists while the team is ahead.Higher is better
Goal involvements when trailing/90Goals + assists while the team is behind.Higher is better
Minutes played while trailing%How much of the player's football comes while losing (context for other stats).Neither: describes style
16 · 4 stats

Team impact

StatUnitWhat it measuresReading it
On-off goal difference/90How much better the team's goal difference is with the player on the pitch.Higher is better
On-off xG differencexG/90Same as on-off goal difference, using xG.Higher is better
Team points per game with playerptsTeam results in matches the player starts.Higher is better
Plus-minusgoalsTeam goals for minus against while the player is on the pitch (season).Higher is better
17 · 5 stats

Risk

StatUnitWhat it measuresReading it
Injuries, last 3 seasonscountNumber of separate injury spells.Lower is better
Days missed last seasondaysDays unavailable through injury last season.Lower is better
Games missed last seasonappsTeam matches missed through injury last season.Lower is better
Muscle injuries, last 3 seasonscountSoft-tissue injury spells (hamstring, calf, thigh, groin, muscle).Lower is better
Availability trendptsWhether availability is improving or worsening.Higher is better

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